Version 4: Major overhauls and polishing
Up Smash:
- Duration decreased
- Seinless doesn't create peak hitbox if the target was hit with the rising one before
System stuff
- New Final Smash added
- New artwork
- New stock icon
- Sein gets now between Ori and the opponent if they're near enough
- Flinch anmations rotate as they should
- Init changes (Friction, Weight, Gravity, Falling Speed, Jump ^ Shorthop Height, Air Speed & Acceleration, Walking Speed
- Running animation speed adjustment
Down Aerial:
- Now has a 30 frame variant for Stomp and 55 frame cooldown for Spirit Smash
- Landing hitbox doesn't cancel landing lag if targets are hit with it
- Startup speed adjustments (Stomp: -2 -> -1 VSpeed, Spirit Smash: -1.6 -> -1.2 VSpeed
Neutral Special:
- Blaze: Base Knockback and Knockback Growth increased (BK 5->6; KG 4->5)
Down Special:
- Works with the analog stick (don't ask how this wasn't fixed until now)
- Default Ori launch angle is set to 225 (facing right)/315 (facing left) and hitbox launch angle is set to 45 (facing left)/135 (facing right) if no input was made after first frame of the launch arrow's appearance
- Angle choice time for Down B was increased (50 frames -> 65 frames)
The Spirit Tree stage
- Blastzone fixes
Notable bugs:
- Sein might flash around if a Team Smash Attack is performed
- Ori doesn't vanish from the screen after getting KO'd (their magnifying glass is stuck at KO position)