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 Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest]

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anxiousluku

anxiousluku


Posts : 8
Join date : 2020-10-06
Age : 22

Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Empty
PostSubject: Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest]   Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Icon_minitimeMon Nov 02, 2020 4:59 pm

DISCLAIMER:
You are more than free to showcase the mods on your Youtube (or other video broadcast service) channel, but PLEASE CREDIT ME FOR IT UNDER THE VIDEO FOR THE LOVE OF GOD


Ori, the Spirit Guardian of Nibel has arrived to the Crusade, along with their companion, Sein!
Fully compatible with 0.9.3, can be put in CMC+ as well.

This mod includes:
- completely custom palettes, some built-in references
- The Spirit Tree, Ori's home and place of origin ported directly from Rivals of Aether
Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] 5fecd3670aba8

- Two seperate movesets, activated via Final Smash
Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] 5fecd36745be0
Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] 5f9fd3ace3588

Download links:
Ori & Sein character file:
- Version 4 (Google Drive)
- Version 3 (Google Drive)
- Version 2 (Google Drive)
- Google Drive

The Spirit Tree stage
- Version 3 (Google Drive)
- Version 2 (Google Drive)
- Google Drive


Last edited by anxiousluku on Wed Dec 30, 2020 5:31 pm; edited 4 times in total (Reason for editing : Updated for Version 4's release)
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anxiousluku

anxiousluku


Posts : 8
Join date : 2020-10-06
Age : 22

Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Empty
PostSubject: Re: Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest]   Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Icon_minitimeMon Nov 30, 2020 6:33 pm

VERSION 2 UPDATE LOG:
- Overall: Frame data balancing attempt; Tweaks to Sein's behaviour
- Down B: Ori is now able to Bash projectiles and release them at any moment of targetting
- Up Special: Kuro's Feather now allows you to walljump near a wall for only one use until you hit the ground again
- Up Smash: Charge Jump's starting lag increased; Seinless rising hitbox doesn't lead straight up to the top hitbox
- Down Aerial: Stomp is less likely to collide with the ground after hitting an opponent; Sound fixes
- Dash Attack: Sound change depending on which hitbox you land Dash with
- Palette strips condensed, isn't bloated by unused colours anymore
- Neutral Special: Landing 3 hits in a row with Spirit Flame will launch your opponent a mild distance away
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anxiousluku

anxiousluku


Posts : 8
Join date : 2020-10-06
Age : 22

Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Empty
PostSubject: Re: Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest]   Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Icon_minitimeMon Nov 30, 2020 6:35 pm

Version 3: Tweaks and Fixes

The Spirit Tree changes:
- Blastzone tweaks
- The stage now uses proper sprites meant for playing on it
- - Due to sprite change, player spawns, ledges and collission masks have been readjusted
- - Animated waterfalls on the mainground sprite

Ori & Sein character changes:
- Side B (Light Burst and Spirit Star) has a cooldown now
- Air mobility and slightly decreased
- Flash (Abyss Neutral B) now plays the full animation even if it wasn't fully charged
- Further tweaks to Sein and their behaviour
- Up B (Kuro's Feather)'s air mobility slightly adjusted
- Side B (Light Burst) can now be jump- or Bash-cancellable after projectile launch
- Side B (Light Burst) size adjustments
- Bashing Side B's projectile now launches it at properspeed
- You can now change sides from where you bash until frame 3
- Clinging to a wall (or jumping off one) recovers one jump for Side B to Down B recovery
- Bash no longer defaults to a 45 degree angle if no direction is specified
- Flash (Abyss Neutral B) is less affected by Bash
- Move up while freefalling after an Up B to recover on hovering
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anxiousluku

anxiousluku


Posts : 8
Join date : 2020-10-06
Age : 22

Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Empty
PostSubject: Re: Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest]   Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Icon_minitimeWed Dec 30, 2020 5:36 pm

Version 4: Major overhauls and polishing

Up Smash:
- Duration decreased
- Seinless doesn't create peak hitbox if the target was hit with the rising one before

System stuff
- New Final Smash added
- New artwork
- New stock icon
- Sein gets now between Ori and the opponent if they're near enough
- Flinch anmations rotate as they should
- Init changes (Friction, Weight, Gravity, Falling Speed, Jump ^ Shorthop Height, Air Speed & Acceleration, Walking Speed
- Running animation speed adjustment

Down Aerial:
- Now has a 30 frame variant for Stomp and 55 frame cooldown for Spirit Smash
- Landing hitbox doesn't cancel landing lag if targets are hit with it
- Startup speed adjustments (Stomp: -2 -> -1 VSpeed, Spirit Smash: -1.6 -> -1.2 VSpeed

Neutral Special:
- Blaze: Base Knockback and Knockback Growth increased (BK 5->6; KG 4->5)

Down Special:
- Works with the analog stick (don't ask how this wasn't fixed until now)
- Default Ori launch angle is set to 225 (facing right)/315 (facing left) and hitbox launch angle is set to 45 (facing left)/135 (facing right) if no input was made after first frame of the launch arrow's appearance
- Angle choice time for Down B was increased (50 frames -> 65 frames)

The Spirit Tree stage
- Blastzone fixes

Notable bugs:
- Sein might flash around if a Team Smash Attack is performed
- Ori doesn't vanish from the screen after getting KO'd (their magnifying glass is stuck at KO position)
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PostSubject: Re: Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest]   Ori Faces the Dark! (0.9.3) [Ori & the Blind Forest] Icon_minitime

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