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 Revamped Ichigo (Bleach) [CMC+ 0.9.3]

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Cielbami

Cielbami


Posts : 4
Join date : 2020-10-06

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PostSubject: Revamped Ichigo (Bleach) [CMC+ 0.9.3]   Revamped Ichigo (Bleach) [CMC+ 0.9.3] Icon_minitimeSat Oct 24, 2020 3:52 am

Revamped Ichigo (Bleach) [CMC+ 0.9.3] 0nX3OqWy

Ichigo returns feeling better than ever before!

This is a completely revamped version by me of the current Ichigo mod which was originally made mainly by Jio Inzagi and Prohawk. Almost all the features of that mod are still present, yet heavy changes were made in basically all possible departments. The list of changes are better off listed in a changelog, so that's what I'll be leaving below!
Changelog:

  • Virtually all attacks for Base Form Ichigo were overhauled in framedata, speed, hitbox placement both timewise and spacewise, and their damage output, knockback and direction. The former is so that Ichigo's animations don't look as choppy as they once did, and to make him feel less sluggish as he felt up until now (this is most noticeable on his jabs and aerials, as well as tilts), while the latter is to make him more satisfying to play as while still giving him some semblance of balance and weight to his moves (a.k.a. not making him broken). He's now a relatively heavy yet fast character who can rack up a considerable amount of damage and juggle like there's no tomorrow (anything but what he feels like in SSF2 as of current anyways).
  • The large majority of attacks in Base Form now have crisp, beautiful looking sword trails (Side Tilt and Side Smash are an exception to this because the sprited trails look better than anything I can achieve with the sword trail algorithm due to how the slashes are made).
  • Palettes have also been added! Due to the nature of the sprites used however, any team colour alts only change Ichigo's hair colour and nothing else (since his clothes and the lineart are the same colour). Still, I'm happy to say that I've been able to implement different looking swordtrails for his B&W, Inverted, Ogichi and Transparent/Ghost alts which I'm really sure y'all will enjoy greatly.
  • Side Smash now is a two-hit move, comparable to what Link has in some of his versions. In this case however, the second hit will only come out if you land the first one.
  • Item Points have been given to all animations that require them. This means all animations excluding throws.
  • Reduced his standing animation speed, increased his runspeed a tad, adjusted jump height for somewhat better mobility, his jumping animation now loops through its frames like it was once intended, and aligned some misaligned sprites such as airdodge, spotdodge and up smash.
  • The slash gfx that were once there for almost all attacks are now only available for Bankai Form, for obvious reasons.
  • Adjusted Up B's hitboxes both in air and in ground to connect better to itself.
  • Adjusted Side B's physics in the air to hover and fall down slowly, akin to how it works in SSF2, instead of having Ichigo just fall down unceremoniously to the ground (or to his death) upon use.
  • Fixed other minor stuff such as certain attacks ending in a state_type crouch which made ichigo swap between two random frames at the end of the moves in question, which looked wonky.

Download Link: Ichigo Revamp by Cielbami

Palettes:

Revamped Ichigo (Bleach) [CMC+ 0.9.3] 6VZxvQYf

Credits:

  • Jio_Inzagi, original coder of the mod.
  • Prohawk, edited sprites used in the mod. Also graphics such as busts, portraits, etcetera.
  • Dareckt, the one who ripped the sword slashes currently being used in the Bankai mode.
  • Dengar199, the one who made the series icon.
  • Group TLEEM, in which the idea for the character originated in the first place.
  • MrNope, balancer and creator of the meter used for Ichigo's Bankai Mode.


Notes:

  • Most of Bankai Mode's moves were left untouched to make that mode feel like a way different experience than his base form.
  • Ogichi is unlikely to receive the same treatment Ichigo did, mostly due to lack of motivation and the fact that his sprites are literal hell to attempt paletting.
  • The mug folder inside the gfx folder has two files for him; one is for including in the current CMC+ build, the other is for any other builds that don't have the edited mugsize. Rename the files as you see fit if you seem to have issues with how his mug looks in the character select screen.


Last edited by Cielbami on Tue Oct 27, 2020 4:02 am; edited 1 time in total

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DanierGamer




Posts : 3
Join date : 2020-10-15

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PostSubject: Re: Revamped Ichigo (Bleach) [CMC+ 0.9.3]   Revamped Ichigo (Bleach) [CMC+ 0.9.3] Icon_minitimeSat Oct 24, 2020 4:54 pm

CMC SMG4 0.9.3 Please

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DanierGamer




Posts : 3
Join date : 2020-10-15

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PostSubject: Re: Revamped Ichigo (Bleach) [CMC+ 0.9.3]   Revamped Ichigo (Bleach) [CMC+ 0.9.3] Icon_minitimeSat Oct 24, 2020 8:49 pm

Cielbami wrote:
DanierGamer wrote:
CMC SMG4 0.9.3 Please
He's literally just blue and white Mario. Grab a palette file and recolour it for all I care, what's so special about that character anyways? Stop spamming the request everywhere, it's not worth anyone's effort to partake in making it. You could request a Mario with Super Mario RPG sprites and it'd be better received.

Also this is a thread for a completely unrelated character for which I want feedback, someone just chiming in to request a character is kinda disrespectful.

Sprites by Jack-Hedehog
SMG4 Helps Mario
Final Smash in WOTFI

Sprites is Here:
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/92a85717-dfd0-4e28-9105-722f7305a311/d9mnzlt-3e0b2209-7328-4d3e-ba73-56779e30c897.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvOTJhODU3MTctZGZkMC00ZTI4LTkxMDUtNzIyZjczMDVhMzExXC9kOW1uemx0LTNlMGIyMjA5LTczMjgtNGQzZS1iYTczLTU2Nzc5ZTMwYzg5Ny5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.-7USzNKPckvf5tF0tTDGp8BK-ja4mIXmXPJusZP41so

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