Subject: Blade (SSF Fan Character) Revision [0.9.3] Tue Oct 06, 2020 5:46 pm
Blade returns feeling better than ever!
so you might be asking yourself, "wait, wasn't there already a Blade mod made by Jio Inzagi as a joke?" to which I'd answer... yes, that's exactly what this is but HA I LIED TO YOU THIS ISN'T EXACTLY IT
I was editing my personal build's roster and added Blade in to test him out for shits and giggles knowing full well he was a joke character, but there were a lot of things that I felt could be fixed so I considered removing him but then my roster wouldn't look good and Dracobot wasn't out yet. So uh... I took it upon myself to fix everything I wasn't happy with to make him a bit less of a joke even though most of his attacks are literally the same attacks rotated 90 degrees for different tilts anyways and a bit more accurate to the original ssf than he currently is, and then asked Jio if I could upload the edit, so here we are!
A list of changes include, but are not only:
Edits to his stats so that he's more floaty and has less acceleration both running and airborne to better reflect how he controls in ssf
A fix to his jumping animation so that it actually loops around and doesn't just stop with his blade sword thing pointing upwards
His shield sprite is now realigned origin-point wise so that it doesn't look like he's buried underground
Edits to his running animation so that it doesn't make his head bop forwards and backwards (although this may have been intentional in the first place)
Removed his voice samples in order to be more faithful to his original appearance
Modified his projectile spawning mechanic in midair that reflects how he was able to cause damage by jumping in the original ssf; now the projectile's hitbox covers the blade's position at all times and is less abusable by only dealing 1% of damage and no knockback
Edited the behaviour, position and size of most of his attacks' hitboxes to be more accurate to where the blade actually goes
Edited the behaviour and momentum of dtilt/dsmash/downb to reflect the momentum he had going in the original ssf a bit more closely
Fixed some animations that had image_speeds that caused the animation to loop back in on itself when it shouldn't, see: grabbing, bthrow, dash attack
Gave him a final smash in the form of a stronger side-b with a lot of hitlag for emphasis just for the heck of it
Gave him palettes and itm points
Resized his cbust and added in portraits because the original lacked them.
So yeah, go grab him and have fun!
NOTE: This is still very much a character for shits and giggles, he does not have any all-new attacks, all his sprites were taken from SSF, this is an attempt at a faithful recreation of Blade's SSF incarnation but with like, 20 more moves than the original game. Understanding this, you may download the boi.